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Skip to end of metadataGo to start of metadataThis is a rough guide for setting up a new online NWN2 server.
There are a lot of sections that would need to be improved / more detailed. Don't hesitate to edit this page and add anything.
- OS: Windows XP or later. Linux or Mac can run nwn2server using Wine, but nwnx4 does not work. In this
- Processor: Since nwn2server is single threaded (i.e. it will use only one core), you need the highest frequency possible on a single core. The required frequency vary greatly depending on the used scripts, module size, number of players, etc. but 2.5GHz should be enough for a medium sized module.
- RAM: 4GB should be enough for windows + nwn2server + MySQL. Very large servers use 6GB.
- Disk: Disk speed will impact both nwn2server boot time and run-time responsiveness when instantiating creatures, placeables, etc. SSD are probably the best since they allow to read small files very quickly compared to hard drive disks. If you have extra RAM, you can setup a ramdisk for even better performances.
- Network: A fast network will improve player's area loading time.
You can install the NWN2Server using one of these methods:
Method 1: standard install
This is the easiest method, but will use more disk space than using Method 2.
- Install the game using the disks / gog / steam installer
- Make sure your game is up to date
Method 2: light server install
- Copy the following files and folders from the a standard NWN2 install to a separate folder, keeping the same folder structure:
Campaigns/Neverwinter Nights 2 Campaign*/Campaign.camData/2DA*.zipData/convo*.zipData/Ini*.zipData/lod-merged*.zipData/NWN2_Models*.zipData/scripts*.zipData/SpeedTree*.zipData/Templates*.zipData/walkmesh*.zipdialog*.tlkgranny2.dllmss32.dllNWN2_MemoryMgr.dllNWN2_MemoryMgr_amdxp.dllnwn2.ininwn2player.ininwn.ininwnplayer.ininwnpatch.ininwn2server.exe
- The created folder should now contain only the required files to launch a NWN2Server instance.
- Install required windows libraries: directx 9, dotnet3.5

NWN2Server uses by default port 5121.
If your server runs behind a NAT (like an internet access provider router), you will need to configure the router to redirect 5121 to your server hosting machine.
Also make sure your firewall allows port 5121.
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- Download nwnx4 on the official website
- Extract the zip file somewhere on the system
- Edit
nwnx.ininwn2: Path to the nwn2 installation folderparameters: Command line parameters passed to the nwn2server process, like:-module yourmoduleautomatically load yourmodule.mod-moduledir yourmoduleautomatically load yourmodule if saved as directory-cpu 3Assign the nwn2server process to the CPU core 3
NWNX4 plugins
xp_bugfix (required)
Required for displaying the server in the in-game server list (using the Client Extension). Also comes with a bunch of server bug fixes and optimization (a must have !)

- Download the latest version of the plugin on the forum page
- Extract the zip file and copy the
dllandinifiles inside the nwnx4 folder
xp_mysql (optional)
xpmysql is used by a lot of nwn2 servers as an efficient persistent database. You may not require it. You cannot use both xpmysql and xp_sqlite at the same time.
- If you don't need a MySQL server, remove
xp_mysql.dllandxp_mysql.ini - Otherwise install a MySQL-compatible server (https://mariadb.org/ is probably the best) on the server, and edit the
xp_mysql.inifile:server: MySQL server IP addressuser: MySQL user for executing queriespassword: user's passwordschema: Default used MySQL schema
xp_sqlite (optional)
xpsqlite is used by some nwn2 servers as an easy to setup persistent database. You may not require it. You cannot use both xpmysql and xp_sqlite at the same time.
- If you don't need SQLite, remove
xp_sqlite.dllandxp_sqlite.ini - Otherwise edit
xp_mysql.ini:filePath to the file for storing the database file
You can change the server game rules by editing Documents/Neverwinter Nights 2/nwn2player.ini
Here is an example of server options:
Let players automatically download / update their custom content files when they connect to a server:
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Simply launch NWNX4_GUI.exe from the nwnx4 folder, and you should see a NWN2Server window appearing.
NWN2Server command-line arguments


The NWN2Server process can receive multiple command-line arguments:
-home <home_path>: Path to a folder that replaces the defaultDocumentsNeverwinter Nights 2-du <1|0>: Disable Client UI-do <1|0>: Disable Client Override-cs <1|0>: Require client to use the AutoDownloader-difficulty <diff>: Game rules difficulty. 1=Easy, 2=Normal, 3=Hardcore D&D, 4=Very difficult-oneparty <1|0>: Group all players in one single party-ilr <1|0>: Item level restriction-elc <1|0>: Enforce legal characters-adminpassword <pass>: Admin console access password-dmpassword <pass>: DM password-playerpassword <pass>: Player password-autosaveinterval <minutes>: Auto-save served game every X minutes-gametype <type>:-servername <name>:-pauseandplay <1|0>: Allow players to pause/unpause-cpu <id>: Assign server process to a specific core ID-reloadwhenempty <1|0>:-maxlevel <level>: Server max level-minlevel <level>: Server required minimum level-pvp <1|0>: PVP settings. 0=None, 1=Party, 2=Full-load <save_name>: Load saved game-moduledir <module_name>: Load module in directory mode-module <module_name>: Load module.modfile-publicserver: ?-servervault <path>: Servervault path ?-port <port>: NWN2Server port (defaults to 5121)-maxclients <number>: Max number of players connected-crashinfo: ?
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You can set these arguments by editing theparametersline innwnx.ini.